Tiamat X will soon be available on Desura. Only 17 more days to go at the time of writing…
We do have some giveaway codes available, but these are limited and will be given on a first come first served basis.
Better late than never they say…
Check it out and let us know what you think…
The evil Choazid Empire has launched a surprise attack on your homeworld, establishing a heavily fortified base from where their forward assault group burrows deep underground, capturing subterranean lifeforms and transforming them into vicious biomechs.
With it being only a matter of time before the Choazids start converting your people, it’s up to you to take the controls of one of the few remaining Tiamat dragonship prototypes: the X class fighter, a craft capable of immense firepower – provided you pick up enough upgrade caches during a mission where you must dodge and blast like there’s no tomorrow.
Featuring six levels of intense shooting action, Tiamat X is a rip-snortin tribute to the side-scrolling shooters of yesteryear, and would be right at home blazing away on the screen of a booming, beer-stained arcade cabinet. As such, your PC will have to do, and it is much to the designer’s regret that he can’t plumb a coin-slot into his rig for that truly authentic seaside amusement-park experience.
Get some big speakers, though. Really, we do recommend them for this game.
Due to being finalists in the Power Up Competition, we were lucky enough to get a visit to Microsoft’s new game studio Lift London as well as attending a talk by some of the UK’s Game industry experts/veterans namely:
We saw some really cool things at Lift, but unfortunately due to having to sign NDA’s there isn’t much that I can really say about it, but they have a great setup and I feel really honoured to have been able to go on the visit.
The talk by the industry experts yielded some very useful information for the Indies present especially given some of the humble beginnings of the veterans.
Here’s a photo of us all at the event…
In other news, we are making great progress on Tiamat X and hope to have it released on Android by the end of the year. All the levels are in and now we have to get in all the UI, additional screens and local highscores (don’t worry we have already done the online leaderboards for Google Play and Amazon along with achievements). I’m hoping to get a few more screenshots and/or videos out in the next month or two, so keep your eyes peeled for those. Though I have already posted it – here’s a reminder of what Tiamat X currently looks like:
Where to start…
We attended the Power Up Awards and it was a great bit of fun. We got to experience some of the new kit that Dolby is bringing out and installing at cinemas around the world, which provides nothing short of amazing audio.
The winners were Distinctive games for their game Hockey Nations Powerplay, which was a brilliant looking ice hockey game that used motion capture giving the players realistic movement.
The runners up were Mudvark who created Motor Melon, which is a brilliant physics game, which is available FREE on Windows 8.
Both Distinctive Games & Mudvark were kind enough to donate their mentoring prizes to ALL the finalists, so thanks very much for that
On the game development front, we managed to get over our funding hurdle and buy the software and services required to release Skyburst on Windows 8 as well as WP8 & Android. See below the links for these:
In addition, we have also released another title called Parachute Plunge, which is a fun casual game in which you assume the role of Angus McAngus the captain of the Highland Skydiving Club. You can check it out here:
We are currently working on a couple of other titles and hope to have the first one out in the next couple of months. I have posted a few teaser pictures on our Facebook page of the some of the graphics that will be in use in the game. See here.
I think that about covers what we have been up to. Thanks for reading…
We received an email from Microsoft on Friday with regards to the Power Up Competition that we had entered and completely forgotten about. However it would appear that we have made it to the final 10 and have to give a small talk and show a video to the judging panel which consists of representatives from:
We have been given until the 1st of March to provide the video that we wish to show! That gives us only a week to get this done, so we have been working hard over the weekend to put something together. With any luck we should have something to submit on time.
The game that we entered into the competition was Unstoppable Chopper 2012.
Unfortunately our fundraising for Skyburst was not successful, but dispite this, we have managed to release a Windows build which is currently being distributed on the following sites:
Please take the time to check it out. A demo is available for download from IndieCity.
“The planet of Extrellis is under attack by forces unknown and as Planet Administrator it is up to you to protect the population by directing the planets defence, so man the turrets and prepare for the fight of your life! Skyburst is only limited by your skill in directing the turrets fire.”
We have been working hard recently on a new release that is going to be available for Windows 8 via the Windows Store and Windows via Indiecity. The game is called Skyburst and is a single player missile defence game.
The trouble is that funds have become a bit tight and this project may be in jeopardy if we do not raise enough funds. Our target is around £800 (about US$1,300), so we have created a Kickstarter project to try and get this funded – the project is for £1,250 (about US$2,000) as we need to cover the fees and rewards cost and there are some cool rewards. At the time of writing with 27 days to go (of 30) we are 4% funded – here’s hoping we got completely funded otherwise this project may die a rather quick death Any help that you could give would be greatly appreciated.
Enough of the sombre stuff – more about the game…. Like I said it is a single player missile defence that is touch enabled for Windows 8, but also includes mouse control so you don’t have to worry about needing to have a touch device. With the Windows desktop version it is controlled via mouse, but should IN THEORY also work if you have a touch device on an earlier OS such as Windows 7 on a Dell Duo or something similar. This game was inspired in part by one of the old greats “Missile Command”, but only inspired – we HAVE NOT written a missile command clone.
Anyway, enough talking please see a screenshot and promotional image below.
Well, a lot has happened since the last update so I thought that it would be best to just create a list on new games & apps that we have released:
Windows Phone 7:
Check them out and let us know what you think – as always, constructive criticism is most welcome.
We also have two more games in the pipeline for Windows 8 and we hope to have these release by early in the new year.
One of our Windows Phone 7 apps is also getting a complete makeover and added functionality for Windows Phone 8 and we hope that that too will be out early in the new year.
I’ll let the link speak for itself: